version 0.8


In this rogue-like the loot chests cannot decide what you get, so they create parallel realities with all the options. The screen will split on each random choice creating up to 64 different versions of the same dungeon running at the same time.

Focus and zoom in on your preferred reality, then zoom out to find out what have been going on in the other realities.

In one reality you'll be wielding a sword and a torch in another. You're both dead and alive and as the wave function collapses you will meet your fate in the Schrödinger Dungeon.

Move using the arrow keys, move into an enemy to attack


Chests can contain one of four things, so realities split and you get all four.


Keep an eye on everything!
Click on any screen to zoom in and focus on that reality, then space to zoom out again.


A prefect win is possible!


This game was made for the #7DRL 2021 challenge. 
Right now it's not completely finished according to my original plans but it's really close and the main mechanic is there. Main things missing are: communicating properly what you get from chest and its effects; Dungeon generation; Varied content for Weapons, Spells, etc; Better stats at the end of the game

This is highly experimental so approach this game as a toy rather than a polished experience.


v8.0 updated includes:

  • Procedurally generated dungeons
  • More bug fixes
  • Small UI improvements
  • Tweaked enemy parameters
  • Mushrooms now attack enemies next to them when player is near
  • Added keys at the floor an inside fake chests

Additional development files and source code

If you donate to show your appreciation you will get additional files with:

  • Full source code in JavaScript
    • Yep I coded this in plain JS with no libraries @_@
    • My first rogue-like, my first game in JavaScript (it's not pretty code)
  • Scans of all my notes, including planning, discarded ideas, testing algorithms, sketches and other scribbles (basically everything I wrote down during development)
  • All the prototypes and work in progress versions of the game. You can ser how the game grew and check how I made the multiple realities mechanic.
  • Unreleased marketing materials showing the development progress
  • Art assets, including unused versions
  • Detailed post-mortem (coming in an update)

I'm still updating this files to include everything, I will send an email notification when everything is finally packed to everyone who supported the game.

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorAlejoLab
GenreRole Playing
TagsSeven Day Roguelike Challenge, Experimental, mind-bending, Roguelike, Roguelite, Singleplayer
Average sessionA few seconds
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

SchrödingerDungeon.zip 168 MB
if you pay $2 USD or more
RC4.zip 1 MB
if you pay $2 USD or more

Development log

Comments

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Wow!

It burned my computer, but that's a neat idea.

Yeah, I cannot figure out why but in some combination of computer/browser it gets really bad performance while in others it works quite smoothly.
This is my first game in JavaScript so I there are probably better ways to do the split screen thing.

Thanks for playing

This is such a good idea. Super nice job.

Thanks :)

(1 edit)

Hey, is there a particularly recommended browser? I've tried FireFox and Chrome [edit: and Edge] so far and it seems like trying to use magic that exists in more than one dimension causes the game to black out and stop working.

(+1)

It's a bug in the bug, I will make an update fixing it

(+1)

😂😂😂 "It's a bug in the bug" I meant the game. I have only tried it in Chrome but some friends confirmed it was working well in Safari as well.

About the bug, I was trying to access the world array out of bounds. I was so obsessed about it being related to the clones and multiple realities management, but you hinted me in the right direction... I was trying to access an out of bounds position of the word array.

It's now fixed, using my pathfinding map that I already use for the enemies and now the fire is blocked by obstacles.

(+1)

Dude, this is one of the coolest ideas ive seen haha

(+1)

Thanks 😊
I'm still working on it, will make updates in parallel to the official 7DRL version until I reach my original plan (14DRL maybe 😂)

I can't lose because of quantum immortality.

That's the spirit!